Install (with wine eject -a)
Starting Game (if you get an error saying not enough ram to map data, add -nomap to FLASHPOINTRESSISTANCE.EXE)
Direct 3d (with and without HW&TL), but with HW&TL shadows flicker
Multiplayer when joining servers
Mods loading works
What does not
Multiplayer when creating own server (game just gets back to LAN Menu), but you can override this by creating a linux dedicated server
What was not tested
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Aptosid x86_64||Mar 08 2015||1.6.2||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Nov 22 2010||1.3.7||Yes||Yes||Bronze||an anonymous user|
|Show||Debian GNU/Linux 5.x "Lenny"||Mar 07 2010||1.1.40||Yes||Yes||Gold||James Huk|
|Current||Gentoo Linux x86_64||Oct 15 2009||1.1.31||Yes||Yes||Platinum||an anonymous user|
|Show||Arch Linux||May 26 2009||1.1.21||Yes||Yes||Gold||Gavin|
Install graphic card drivers, with native OpenGL. Do not enable TwinView, or dual screen.
On 64-bit systems, the 32-bit graphic driver libs need to be installed too, other wise the game wont start, complaining about missing DirectX.
Copy all files from a windows installation, as they are, to the wine drive.
(Contents of C:\Program Files\Codemasters\OperationFlashpoint)
Save your ID from a windows registry in a .reg file, with these two keys:
"Player Name"="Your Name"
Apply these registry settings in your Wine instance. Verify them, as you may need to set these manually within the regedit of wine.
Start the game with "wine FLASHPOINTBETA.EXE -nosplash [-mod=@YourMod] .."
Once the game started, start a wine task manager with: "wine taskmgr" and set the CPU affinity for the flashpoint process to a single CPU. Other wise there will be massive lag in multiplayer after a few minutes.