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Dangerous Waters

Retail "Dangerous Waters" 1.03 patched with 1.04 patch.

Application Details:

Version: 1.04
License: Retail
URL: http://www.scs-dangerouswaters...
Votes: 1
Latest Rating: Platinum
Latest Wine Version Tested: 1.7.18

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Mostly everything works provided you follow a few extra steps that I have outlined below.

What does not

The game crashes when loading a mission using 688(I) class submarine while sound is enabled.

Workarounds

What was not tested

There are a few vehicles I did not test at all: The FFG, the Helo, and the P-3.

I didn't test the Kilo or the Seawolf extensively, but they appear to work properly.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

There are a few adjustments that must be made before the game can be run properly. First, open Wine Config and go to the Graphics tab. Select "Emulate a virtual desktop" and de-select "Allow Pixel Shader." Second, the game's sound files must be configured to play properly. Fetch the following program. http://subguru.com/DW_missions/scsoundedit.zip Locate Dangerous Waters\Audio\Sfx\agg.sfx and use the above program to extract the .wav files from it. Remove or rename sfx.agg and then create a new directory named "sfx.agg+" and place the .wav files in it. Next we must do something similar to the vehicle specific sound files. Locate Dangerous Waters\Interfaces\AkulaII\sfx.agg. (In this case I am only modifying the sfx.agg for the Akula. If you want to drive one of the other platforms just use this same method on it.) Extract the .wavs from the vehicle specific sfx.agg and remove or rename the sfx.agg when done. This time, instead of creating a new directory for them, we will leave them in the current directory (Sub Command\Interfaces\AkulaII) and add a new prefix to their names. All the .wav files must be renamed with the prefix "sfx.agg+". Use a batch renamer for this. After these modifications are made the game will run with all sounds.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 14.10 "Utopic" amd64 (+ variants like Kubuntu)May 16 20141.7.18Yes Yes Platinuman anonymous user 
ShowLinux Mint 16 "Petra" x86_64Mar 01 20141.7.13Yes Yes Goldan anonymous user 
ShowFedora 16 x86Nov 27 20111.3.33Yes Yes Platinuman anonymous user 
ShowDebian GNU/Linux 5.x "Lenny"Feb 02 20111.3.11N/A Yes GarbageFu Bar 
ShowMac OS X 10.6 "Snow Leopard"Dec 27 20101.3.9Yes Yes GoldJean Luc 

Known Bugs

Bug # Description Status Resolution Other apps affected
10603 IDirectSoundBufferImpl_SetFX needed for sound effects in several games STAGED View

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