The second expansion to galactic civilizations II
New campaign detailing the final chapter in the Dread Lord wars
The star destroying new unit, the Terror Star arrives
Unique technology trees for all 12 civilizations
Unique planetary improvements for each civilization
New 3D engine powered map editor
New Scenario Editor for creating highly detailed custom games
New Campaign Editor for players who want to create their own custom epic campaigns for themselves or to share with others
New Metaverse Tournaments: Specific Map & Scenarios recorded to the Metaverse with prizes for top players
New Ship Component: Atlas. Makes ships in a fleet more lethal
New Ship Component: Fortitude. Gives ships in a fleet have more hit points
New Ship Component: Driver. Makes ships in a fleet move faster
Unique weapons per civilization
Updated Planetary Invasions
New Enhanced textures and graphics for planets and ships
New Galaxy Size: Immense (vastly bigger than current galaxy sizes)
Extra alien portraits and logos
Legacy of the Telenanth: Detailed back story of Galactic Civilizations
Application Details:
Version: | Twilight of the Arnor |
License: | Retail |
URL: | http://www.galciv2.com/ |
Votes: | 0 |
Latest Rating: | Silver |
Latest Wine Version Tested: | 1.7.43 |
Maintainers: About Maintainership
What works
Everything (well, 99% anyway)
What does not
All of the problems are just minor graphical bugs that have no real impact on the game.
You can easily play this game and have about 99% of the native game experience.
Workarounds
What was not tested
Hardware tested
Graphics:
Additional Comments
Note: I have the Steam version with all the DLCs installed. I launched only the Twillight of the Arnor one. I'm not sure if the others work but most probably they do. IMPORTANT: Because I use Steam, some required things like DirectX or some DLLs might have been already installed. If you have troubles starting the game try checking other test submissions and see what fixes are listed there. I went through them myself and found that most of them were already applied on my prefix, so they might be required. Note: I played it for about 16 hours (so far), on an insane-sized galaxy, abundant planets, habitats, etc... max major+minor races, etc... and I fully enjoyed the game. Also, the game never crashed (except when I acidentally Alt+Tab out of it, but this happens to all Wine apps). It also seemed to be very fast, passing the turns didn't take too long. Once I had an issue with setting the rally points. It was more of a graphical issue actually, as all the landing sites were highlighted (like they were all active at the same time). I had this problem only once, that's why I won't list it in the "not working" section Once (again, only once), when I created a custom race, the input text fields froze and I coduln't write anything. I fixed this by switching to another workspace/desktop and back on the game. One of the UP sessions was really laggy, but this was afer I played the game for several hours.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Arch Linux x86_64 | May 29 2015 | 1.7.43 | Yes | Yes | Silver | u312302109381290 | ||
Show | Gentoo Linux x86_64 | Dec 17 2011 | 1.2.3 | Yes | Yes | Gold | an anonymous user | ||
Show | Debian GNU/Linux Unstable "Sid" x86_64 | Jan 15 2011 | 1.3.11 | No, but has workaround | No | Garbage | Brad Cable | ||
Show | Arch Linux x86_64 | Jul 17 2010 | 1.2 | No, but has workaround | Yes | Silver | an anonymous user | ||
Show | Ubuntu 9.10 "Karmic" amd64 (+ variants like Kubuntu) | Mar 13 2010 | 1.1.40 | Yes | Yes | Silver | Adrian Lüthi |
Bug # | Description | Status | Resolution | Other apps affected |
10433 | Galactic civilizations 2 crashes on certain (and random) occations | CLOSED | ABANDONED | View |
22745 | GalCiv2 starts occasionally crashing in ntdll.dll after an hour of gameplay. | CLOSED | ABANDONED | View |
25840 | Galactic Civilizations 2: Crash on startup | CLOSED | INVALID | View |
27028 | Touchpad mouse cursor flickers when moved, jumps back towards original position when released | CLOSED | FIXED | View |
36953 | Galactic Civilizations II: stars not rendered | CLOSED | FIXED | View |
36956 | Galactic Civilizations II (Dark Avatar/Twilight of Arnor) renders strange polygons on ships | NEW | View |
This error is thrown when the game used up all the allocated memory (RAM) and there is no more left to complete the game saving process, and results in a crash and possibly corrupted save games.
It usually happens on immense galaxies with abundant planets and many races and units on the map at the same time.
Those conditions result in a huge amount of RAM being used. This game is a 32bit game, which means that it can only access a maximum of 2Gb RAM. (So no, this error is not caused by WINE)
Luckily, there are tools out there to trick 32bit applications into using 4Gb RAM (which is the maximum amount of RAM that a 32bit system can use as a whole). Even more fortunate is the fact that this game works perfectly with this "patch".
The tool can be downloaded here
Just run "wine 4gb_patch.exe {path_to_game_exe}" and that's it. The tool will automatically back up the original executable so there's no need to do that manually.
After that's done (it should be done in an instant) you can run the game just like you normally would.
If your system has less or exactly 4Gb RAM and your game will somehow use all of them, this might cause problems for your other applications and possibly even for your operating system, because there may not be any more RAM free for anything on your machine.
I'm not sure how Linux (or Mac) reacts when all RAM is used up, but I'd recommend closing all non-essential applications while playing this game with this path, because this game eats through your RAM like there's no tomorrow when you play on big maps.
If your system has more than 4Gb RAM then there shouldn't be any issue at all.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Xavier Vachon on Tuesday October 14th 2008, 23:38
by Elly M on Sunday October 26th 2008, 6:30
I set d3dx9_27.dll, d3dx9_28.dll, usp10.dll, msvcrt.dll to override and it seems to work fine now.
by Xavier Vachon on Saturday November 15th 2008, 0:41
Wine 1.1.8 + Ibex X64