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Applications Affected by Bug #38013

Application Name Description version Downloads
Empire Earth 3

Empire Earth III, also called EE3, is a real-time strategycomputer gamedeveloped by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007.[2][3][4] It is the latest installment of the Empire Earth series and is considered to be the worst game of the series.[5]

EE3 contains five epochs, fewer than other games in the series but covering roughly the same time period. The game features three factions: Middle Eastern, Western, and Far Eastern.[6] Each faction is comprised of unique buildings, units, and technologies. For example, in the future the Far East will depend on cheaper, weaker, mass-produced units and genetically engineered monsters, the Middle East uses sneaky, hit and run units with technology that enhances the sneakiness of the faction, and the West specializes in more expensive robots and technology.

The three regions also have unique gameplay aspects. For example, the Western region builds using a dedicated builder unit, in standard RTS fashion. The Far East uses any infantry unit to build, while the Middle Eastern building are constructed as vehicles from their City Center, and must then be unpacked at their final destination.

1.0
Empire Earth 3

Empire Earth III, also called EE3, is a real-time strategycomputer gamedeveloped by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007.[2][3][4] It is the latest installment of the Empire Earth series and is considered to be the worst game of the series.[5]

EE3 contains five epochs, fewer than other games in the series but covering roughly the same time period. The game features three factions: Middle Eastern, Western, and Far Eastern.[6] Each faction is comprised of unique buildings, units, and technologies. For example, in the future the Far East will depend on cheaper, weaker, mass-produced units and genetically engineered monsters, the Middle East uses sneaky, hit and run units with technology that enhances the sneakiness of the faction, and the West specializes in more expensive robots and technology.

The three regions also have unique gameplay aspects. For example, the Western region builds using a dedicated builder unit, in standard RTS fashion. The Far East uses any infantry unit to build, while the Middle Eastern building are constructed as vehicles from their City Center, and must then be unpacked at their final destination.

1.1